

For example, if the move primarily involves your arms, but the dancer takes a small step with the right foot, you can take an X or OK on the move if you don't move your right foot (on time), even if your arms seem to track the dancer perfectly. For example, your footwork may be a little off (or you might not even notice that the dancer on the screen took a small step). On the harder dances (especially the harder dances from 2014 or earlier, but it happens with more recent dances, too), you can receive X's and OK's for relatively minor issues. But if you're taking some OK's and GOOD's, along with several X's, you might not realize that the sensor is penalizing you severely for various mistakes. If you take all X's throughout the whole dance, that's probably an issue with the sensor not picking you up. When this happens, it's common to question whether the problem may be with the sensor picking you up, when in reality we are probably being penalized for a mistake (we just don't yet realize what mistake we're making). On a relatively easy dance (at least, easy for you), you might hit mostly perfects, and then all of a sudden on a harder dance, you can take several X's or OK's in a row. With the Kinect sensor (and presumably with a PS camera), sometimes you can receive pretty stiff penalties for what seems like (once you realize what it is) a rather small mistake. With Wii U, sometimes you can get lazy with the legs, for example, and still hit a very good score, but with the Kinect sensor, the legs (and even the leg angles and knee bends) very much matter-as does every part of the body. For me, it is by far a better judge of how well I'm pulling off the full-body choreography. Now that I realize how good the Kinect sensor really is, and now that I have learned many of the kinds of things that it may be looking for, I really appreciate the Kinect sensor. With the Kinect sensor, the full-body choreography is important, from head to toe. When I viewed the choreography, I focused first on trying to sweep out the right path with my right hand, and the motion of the rest of my body was secondary. When I was dancing with Wii U (or if I used a phone on any platform), my main focus was synchronizing the motion of my right hand as much as possible, making smooth arm and hand motions. As I gradually experimented with moves and discovered improvements, I learned that there are quite a variety of things that the sensor looks for, and the main thing it seems to be looking for can vary considerably from one move (or song) to another.
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However, when I first made the switch from Wii U to Xbox Kinect, I struggled for months to adapt to the change.Īt first, I thought that the Kinect sensor wasn't "picking me up well." It turns out that it was picking me up extremely well, and I didn't realize what mistakes I had been making.
#How to get wii points on just dance 4 how to#
I had danced avidly with Wii U before I discovered Xbox One with Kinect, and although I was pretty good with Wii U, once I learned how to dance well with the Kinect sensor, there was no going back. I have an Xbox One with a Kinect sensor and absolutely LOVE it. The post is so informative that it is a sticky post. There is a great post by Warfutt (a very good Just Dancer) on the Just Dance 2017 general forum.
